Game
MotoRushy
A cinematic 3D motorcycle delivery game set in lively city streets inspired by Saddar, Anarkali, Clifton and Gulberg. Pick up orders, follow the GPS, respect signals and school zones — or get chased by the police — across 11 levels. Built in Unity 6 for Android and fully offline.
- Category
- Game
- Year
- 2026
- Platforms
- Android
- Services
- Game design, Unity development, 3D art & audio, Play Store listing

The challenge
Make a busy, rule-based city feel alive on everyday Android phones — traffic, pedestrians, signals and police AI all at once — while keeping the game smooth, fully offline and with no account required.
Our solution
A seeded city generated at runtime, pooled traffic AI that follows lanes and obeys junction signals, a violation detector feeding a police state machine (patrol, chase, catch, fine) and Low/Medium/High quality presets — backed by automated Unity tests.
Key features
11 delivery levels
From Rider Training to Rush Hour Legend — each a shift of 2–5 orders with its own twist.
A city with rules
Traffic lights, one-way streets, speed limits, school and hospital zones and speed breakers.
Police chases & challans
Break the rules and the police give chase — lose them in side streets or take the e-challan.
5 rides, day to monsoon
Unlock a rickshaw, taxi, superbike and sports car; ride at sunrise, at night or in heavy rain.
Screenshots







Built with
- Unity 6
- C#
- URP
- Google AdMob
- Addressables
Highlights
- Fully offline — no account, progress saved on the phone
- Spoken GPS directions and an interactive city minimap
- Optional tilt steering and three camera views
- Police AI with one fine per incident
- 21 automated Unity tests
Have a game in mind?
Tell us about it — we'll come back with a plan and estimate.
Next project
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